Recent Press
Press Coverage |
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Oxford University Press Plans to Gamify Classic Books August 18, 2012 Maybe your younger days were consumed by the fantasy worlds from your favorite books. With each new story, you looked forward to bonding with the characters, embarking on a new journey, and, with any luck, living happily ever after. Or perhaps reading when you were younger was a torturous affair that could only be done if the right bribe or incentive were in place. [read more] Oxford University Press Introduces Tie-in Games for ‘Macbeth’ and Other Classics August 11, 2012 In recent months, my Shakespeare paperbacks have started to look, well, stodgy. (And I say this as a holder of an English literature degree.) And who can blame me, when today’s best media experiences traverse not only the page, but platforms and devices as well? [read more] Using Online Gaming to Make Students ‘Curiouser’ About Reading August 10, 2012 Getting kids to read books ranks high on the list of challenges parents and teachers face. On the other hand, students embrace new technology—social networks, smartphones, gaming systems—at a pace adults can hardly keep up with. So why not try to use digital devices to incite a love of literacy in kids? [read more on Ed Beat] [read more on EdMedia Commons] August 9, 2012 Oxford University Press has announced a partnership with a mobile and social web game developer to "gamify" popular classical literature for children. SecretBuilders, the developer, will introduce characters and plots in digital format, with the aim of engaging children and teenagers up to the age of 15 in classical literature. [read more] August 9, 2012 Alice is definitely going through the looking glass and she's getting some help from Oxford University Press and SecretBuilders. In support of the 50 Great Reads Before 15 initiative, Oxford University Press, the world's largest university press, has announced a new partnership with mobile and social web game developer SecretBuilders to turn classic children's stories into games for kids and teens. [read more] Oxford University Press teams up with SecretBuilders to gamify classic literature August 6, 2012 OXFORD GETS GAMEY: Let's face it--most folks find Mr. Darcy rather dull and lifeless. But publisher Oxford University Press (OUP) hopes to enliven him, along with characters and storylines from other classics, through a partnership with social game developer, SecretBuilders, which boasts over 7 million users on its kid-friendly social platform. [read more] |
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Oxford customer, Moline IL, embraces the change in student population in their district May 17, 2012 The newest census reports that racial and ethnic minorities surpassed white births in the United States. When those babies become students, how will schools embrace the change? [read more] |
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Oxford University Press Introduces New Math and Science Content Dictionaries to Help K12 English Language Learners
April 11, 2012 Oxford University Press is expanding its library of successful vocabulary-based education tools with the introduction of the Oxford Illustrated Math Dictionary and the Oxford Illustrated Science Dictionary, two English language learning vocabulary resources for middle school and high school math and science students. [read more] |
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Illustrated dictionaries to help English language learners meet the Common Core April 11, 2012 Between 1980 and 2009, the number of school-age children who spoke a language other than English at home increased from 4.7 to 11.2 million, according to the National Center for Education Statistics. With so many students considered to be English language learners (ELLs), it is expected that some of these youths may have some difficulty meeting the Common Core State Standards (CCSS). [read more] |
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Oxford University Press Launches Two New K-12 English Language Learning Books
April 3, 2012 Oxford University Press is announcing the launch of two vocabulary-based English language learning development programs designed to meet the needs of K-3 and 4-8 English Language Learners (ELLs). [read more] |





